Thursday, July 9, 2009

I wear my sunglasses at night

I have been workin' like a mad man. Pretty much all of the main hand rails are in place (I still need to do ladders and such...). I made a texture for them too. Actually, if you couldn't already tell, most of the textures have changed. I jumped the gun in a few areas. It's easier to make the initial brush, texture it, and then duplicate. The Exxon box is kinda in the area of what I'm lookin' for in the texture style. If the name on the box causes a problem for anyone, please let me know.

Continuing with the updates thus far, the tanks are new brushes, (more "roundy") they seem to have a better effect on the ricochet factor of the Flak Cannon (I'll post a vid soon). There are various pipes that need to be jumped over, yet also offer protection from some fire. However, they are far enough from the ground where those sneaky spider mines can traverse beneath without exploding.

There is a start of the mixing "sacs" station in the North Area. I also placed some various weapons, ammo, and spawn points through out the populated quadrant. Well, it's 5:10 am. I have to "get up" at 6:45am....I think I'm just going to stay awake. I will continue working on this. However, I am going to create a nice digital version of the "real" floor plan, (due on next Tuesday) it will also be accompanied by documentation supporting the level. Cheers!



















2 comments:

  1. Great texture work on that box!

    ReplyDelete
  2. I LOVE that you have created a specific niche' for the spider mines. Take that further! What's to keep me from just throwing a grenade over there? Why would I take the time to use spider mines instead?

    ReplyDelete