Continuing with the updates thus far, the tanks are new brushes, (more "roundy") they seem to have a better effect on the ricochet factor of the Flak Cannon (I'll post a vid soon). There are various pipes that need to be jumped over, yet also offer protection from some fire. However, they are far enough from the ground where those sneaky spider mines can traverse beneath without exploding.
There is a start of the mixing "sacs" station in the North Area. I also placed some various weapons, ammo, and spawn points through out the populated quadrant. Well, it's 5:10 am. I have to "get up" at 6:45am....I think I'm just going to stay awake. I will continue working on this. However, I am going to create a nice digital version of the "real" floor plan, (due on next Tuesday) it will also be accompanied by documentation supporting the level. Cheers!


Great texture work on that box!
ReplyDeleteI LOVE that you have created a specific niche' for the spider mines. Take that further! What's to keep me from just throwing a grenade over there? Why would I take the time to use spider mines instead?
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