Monday, June 29, 2009
Here be some goods...
So, I'm planning on making a "functional" multiplayer level. I want to create a level that falls as close to reality as possible. I have played quite a few muliplayer levels, mostly consisting of ramps, tunnels, platforms, and whatnot. Not to say that there is anything wrong with an "old-school" classic style multiplayer level...I just wanted to pursue something more realistic. Anywho, these are just a couple of snapshots from my head. I'm seeing something like this for the Unreal Engine (2004).
Sunday, June 28, 2009
Some more goods...
Saturday, June 27, 2009
Here's a batch for ya...
Friday, June 26, 2009
Nice assets...
Thursday, June 25, 2009
I'm feelin' moody today...
Here is one mood board. In these shots, (mostly) I'm focusing on the different floor heights, some assets, and larger items. I am aware that with the time frame I'm working with, these pics seem a bit NUTS! So, I'm only going to be a monocot and try to stay simple and digestible. In short: I want to focus more on the level design; making its functionality correct and fun. If in the event that all of the models I want to be in the level don't get created, (in 3D Studio Max) I will use textured brushes within the Unreal editor, (similar to the above screenshots).
Wednesday, June 24, 2009
The plan....
Thursday August 27th: Postmortem DUE
Tuesday August 25th: ENTIRE LEVEL DONE!
Thursday August 20th: Lighting & polish work
Tuesday August 18th: Lighting & polish work
Thursday August 13th: ALL textures DONE!
Tuesday August 11th: PROJECT REVIEW 2! Most all textures complete
Thursday August 6th: UVW unwrap & texturing (Photoshop CS3)
Tuesday August 4th: UVW Unwrap & texturing (Photoshop CS3)
Thursday July 30th: UVW Unwrap & texturing (Photoshop CS3)
Tuesday July 28th: UVW Unwrap & texturing (Photoshop CS3)
Thursday July 23rd: PROJECT REVIEW 1! Models & blockout DONE!
Tuesday July 21st: 3D asset creation & level blockout
Thursday July 16th: 3D asset creation & level blockout
Tuesday July 14th: 3D asset creation & level blockout
Thursday July 9th: 3D asset creation & level blockout
Tuesday July 7th: 3D asset creation & level blockout
Thursday July 2nd: Asset list, workflow, milestones, DUE
Tuesday June 30th: Asset list, workflow, milestones
Tuesday August 25th: ENTIRE LEVEL DONE!
Thursday August 20th: Lighting & polish work
Tuesday August 18th: Lighting & polish work
Thursday August 13th: ALL textures DONE!
Tuesday August 11th: PROJECT REVIEW 2! Most all textures complete
Thursday August 6th: UVW unwrap & texturing (Photoshop CS3)
Tuesday August 4th: UVW Unwrap & texturing (Photoshop CS3)
Thursday July 30th: UVW Unwrap & texturing (Photoshop CS3)
Tuesday July 28th: UVW Unwrap & texturing (Photoshop CS3)
Thursday July 23rd: PROJECT REVIEW 1! Models & blockout DONE!
Tuesday July 21st: 3D asset creation & level blockout
Thursday July 16th: 3D asset creation & level blockout
Tuesday July 14th: 3D asset creation & level blockout
Thursday July 9th: 3D asset creation & level blockout
Tuesday July 7th: 3D asset creation & level blockout
Thursday July 2nd: Asset list, workflow, milestones, DUE
Tuesday June 30th: Asset list, workflow, milestones
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